Individual Passive Effects
The effect retention amount and the effect rating depends on the partner character rating.
The same effect cannot appear more than once for a Partner Character, regardless of grade
Each individual Partner Character is randomly assigned one of the following twenty passive effects:
Effect Details |
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Bubble generation time is delayed for (N) seconds. |
The length of the shooter's guiding line increases by (N)%. |
Increases all gauge acquisition amount |
The launcher's spinning speed increases by (N)%. |
The movement speed for launched bubbles increases by (N)%. |
Increases skill gauge charge amount by (N)% when popping bubbles. |
Decreases damage from the target by (N). |
Increases damage to the target by (A)%. |
Increases appearance probability of orange bubble / Increases gauge acquisition amount of orange bubble |
Increases appearance probability of blue bubble / Increases gauge acquisition amount of blue bubble |
Increases appearance probability of purple bubble / Increases gauge acquisition amount of purple bubble |
Increases appearance probability of green bubble / Increases gauge acquisition amount of green bubble |
Increases appearance probability of red bubble / Increases gauge acquisition amount of red bubble |
Increases appearance probability of yellow bubble / Increases gauge acquisition amount of yellow bubble |
Increases appearance probability of orange bubble / Increases attack power of orange bubble |
Increases appearance probability of blue bubble / Increases attack power of blue bubble |
Increases appearance probability of purple bubble / Increases attack power of purple bubble |
Increases appearance probability of green bubble / Increases attack power of green bubble |
Increases appearance probability of red bubble / Increases attack power of red bubble |
Increases appearance probability of yellow bubble / Increases attack power of yellow bubble |
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