Individual Passive Effects
Last updated
Last updated
The effect retention amount and the effect rating depends on the partner character rating.
The same effect cannot appear more than once for a Partner Character, regardless of grade
Each individual Partner Character is randomly assigned one of the following twenty passive effects:
Bubble generation time is delayed for (N) seconds.
The length of the shooter's guiding line increases by (N)%.
Increases all gauge acquisition amount
The launcher's spinning speed increases by (N)%.
The movement speed for launched bubbles increases by (N)%.
Increases skill gauge charge amount by (N)% when popping bubbles.
Decreases damage from the target by (N).
Increases damage to the target by (A)%.
Increases appearance probability of orange bubble / Increases gauge acquisition amount of orange bubble
Increases appearance probability of blue bubble / Increases gauge acquisition amount of blue bubble
Increases appearance probability of purple bubble / Increases gauge acquisition amount of purple bubble
Increases appearance probability of green bubble / Increases gauge acquisition amount of green bubble
Increases appearance probability of red bubble / Increases gauge acquisition amount of red bubble
Increases appearance probability of yellow bubble / Increases gauge acquisition amount of yellow bubble
Increases appearance probability of orange bubble / Increases attack power of orange bubble
Increases appearance probability of blue bubble / Increases attack power of blue bubble
Increases appearance probability of purple bubble / Increases attack power of purple bubble
Increases appearance probability of green bubble / Increases attack power of green bubble
Increases appearance probability of red bubble / Increases attack power of red bubble
Increases appearance probability of yellow bubble / Increases attack power of yellow bubble