Individual Passive Effects

  • The effect retention amount and the effect rating depends on the partner character rating.

  • The same effect cannot appear more than once for a Partner Character, regardless of grade

Each individual Partner Character is randomly assigned one of the following twenty passive effects:

Effect Details

Bubble generation time is delayed for (N) seconds.

The length of the shooter's guiding line increases by (N)%.

Increases all gauge acquisition amount

The launcher's spinning speed increases by (N)%.

The movement speed for launched bubbles increases by (N)%.

Increases skill gauge charge amount by (N)% when popping bubbles.

Decreases damage from the target by (N).

Increases damage to the target by (A)%.

Increases appearance probability of orange bubble / Increases gauge acquisition amount of orange bubble

Increases appearance probability of blue bubble / Increases gauge acquisition amount of blue bubble

Increases appearance probability of purple bubble / Increases gauge acquisition amount of purple bubble

Increases appearance probability of green bubble / Increases gauge acquisition amount of green bubble

Increases appearance probability of red bubble / Increases gauge acquisition amount of red bubble

Increases appearance probability of yellow bubble / Increases gauge acquisition amount of yellow bubble

Increases appearance probability of orange bubble / Increases attack power of orange bubble

Increases appearance probability of blue bubble / Increases attack power of blue bubble

Increases appearance probability of purple bubble / Increases attack power of purple bubble

Increases appearance probability of green bubble / Increases attack power of green bubble

Increases appearance probability of red bubble / Increases attack power of red bubble

Increases appearance probability of yellow bubble / Increases attack power of yellow bubble

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